Game library
Add the game to LRPGM and keep projects organized so you can translate, review, report issues, and return to the work later.
No Ruby installation, no changes to original files, and automatic protection for commands and references.
A simple path: choose the game, define what to translate, review when needed, and apply everything without touching the original files.
Add the game to your library, and LRPGM automatically identifies the model, file structure, active plugins, and best workflow to start.
Your library keeps projects organized so you can translate, review, report issues, and continue later.
Define whether to extract dialogue, events, databases, plugins, scripts, videos, structured resources, and other text detected by the app.
LRPGM intelligence preserves RPG Maker commands and patterns used by game plugins.
LRPGM analyzes extracted text, detects found languages, and lets you choose which texts are included in the translation.
Choose the final target language and, depending on the plan, use different providers to adapt results to each project.
After translation, you can review text, correct names, adjust lines, and use the review system to keep everything consistent.
Users who want speed can continue quickly; users who want polish have control to review.
LRPGM adds a lightweight plugin and translation file to the game. When the game starts, that plugin loads translated text without replacing original files.
Disable the plugin and the game returns to its original state. Translations usually remain lightweight, commonly under 5 MB.
LRPGM stands out because it handles the full workflow: it understands the game structure, organizes projects, protects sensitive commands, and applies translations without replacing original files.
Not a generic translator
LRPGM was designed for the real challenge of translating RPG Maker games: extracting useful text, preserving what must not break, and delivering a playable translation.
Add the game to LRPGM and keep projects organized so you can translate, review, report issues, and return to the work later.
The app reads RPG Maker structure and detects text in maps, events, databases, plugins, and other important project files.
Choose what enters the translation, reducing noise and keeping focus on the text players actually see.
LRPGM intelligence preserves commands, variables, scripts, and plugin patterns to reduce translation-related breakage.
Translation is applied through a lightweight plugin and separate file. If the plugin is disabled, original files remain preserved.
Before applying, you can review text, adjust names, correct terms, and improve results with more confidence.
The project moved from a simple first interface to a modern WPF version, better organized and ready for real translation workflows.
The timeline above is a visual summary of LRPGM's evolution. The current version may look different from the latest published image because the app continues to receive design, interface, and experience improvements.
Real feedback from users who follow LRPGM, test versions, and help the project evolve.
Download LRPGM for free, run your first test, and see how the workflow feels. Then explore the plans to unlock more resources, providers, and advanced options.
Everything you need to know before you start.
No. You can open the download page and download LRPGM for free. An account is used for site features, plans, and direct-access options when available.
Yes. You can download the app and start with free access. Plans unlock more resources, higher limits, extra options, and a more complete experience.
LRPGM was built for RPG Maker games, including XP, VX, VX Ace, MV, and MZ. The app detects the game model and adjusts the extraction flow to the structure it finds.
You add the game to the library, LRPGM detects its structure, extracts text with filters, identifies languages, translates with the chosen provider, and lets you review before applying.
In the main workflow, translation is applied through a plugin and translation file. This helps preserve original game files; if the plugin is disabled, the game can return to its original state.
Yes. LRPGM was designed to preserve RPG Maker commands, variables, plugin patterns, and sensitive parts that should not be translated like ordinary text.
Yes. After translation, you can review text, correct terms, adjust names, and improve the result before applying it to the game.
You can report it directly inside the app. These reports help identify incompatibilities, prioritize fixes, and improve support for modified games or projects with specific plugins.
Free is ideal for starting and testing. Basic fits casual translations, while Plus is aimed at users who want more resources, providers, and a more advanced workflow.
Download LRPGM and activate a free 3-day Plus trial directly in the application.