Getting started
How to add an RPG Maker game to LRPGM
Select the correct executable, let LRPGM identify the project, and add the game to your library.
Add the game through its executable
1. On My projects, select Add game.
2. Open the game's folder and choose the .exe file that launches it.
3. Wait while LRPGM identifies the engine and project files.
4. When validation is complete, the game is saved to the library and the translation flow can open.
You may also drag the .exe onto the library area. A shortcut, installer, or executable unrelated to the game will fail detection.
Before you add it
The game must be extracted and accessible on the computer. If it is still inside a .zip or .rar archive, extract it first. Do not add the same path twice. You also cannot start another project while a translation session is active.
Temporary or persistent library
In guest mode, the library is temporary and intended for trying the application. When you sign in, projects remain in your account's local library within the limits of your current access.
Did you move the game later?
You do not need to add it as a new project. Open Properties from the game's menu and update the path. LRPGM validates the folder again before saving it.
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