Projects and library
New translation, update, or review: which mode should you use?
Learn when to start over, extract new text, or manually review an existing translation.
Access conditions
Updating and revising an existing translation require Basic or Plus, an eligible translation and integrity checks. Editing text during a new translation is distinct from the Revise workflow.
New translation
Use Start project, New translation, or Reset project when the game should be prepared from scratch. Depending on the current state, this can replace the previous translation, so read the confirmation before discarding work you still need.
Update
Choose update mode after the game receives a new version and you want to find added text without discarding everything already translated. LRPGM extracts the current content, compares the project, and preserves recognized translations whenever possible. Keep a copy of the game before updating.
Review
Review mode opens the translation database for manual corrections without requiring a complete automatic translation. Use it to adjust terminology, check dialogue, find text, or polish the final version.
Quick decision
- First run or a project that must restart: New translation.
- Updated game with new text: Update.
- Corrections to an existing translation: Review.
If LRPGM detects an incompatible state or integrity protection, it may require a new preparation. Follow the on-screen message instead of manually changing internal translation files.
Related articles
Content that complements this guide and helps with the next steps.
How to organize and manage your LRPGM game library
Search, filter, open properties, change paths, and remove projects without deleting the original game.
Read articleTranslationSelect content and filters
Define which files, groups and text to process within the available access.
Read articleTranslationReview text and apply the translation
Correct available output, apply through the appropriate action and check the game.
Read articleNeed help?
Didn’t find the answer in the articles? Get in touch and tell us what happened with your project.